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Skyrim se mod creation kit errors
Skyrim se mod creation kit errors





skyrim se mod creation kit errors skyrim se mod creation kit errors

Rename the resulting folder CKScripts so you know it's for creation kit. Lets fix it and install it as a mod instead:Įxtract Scripts.zip somewhere else. You could extract it there and deal with it there, but that's not the MO2 way. The first thing you need to do is deal with Scripts.zip in your Data folder. Have been making other changes in those folders (like creating a Mod outside MO2), you may want to clean things up and copy your mod elsewhere first. If you've been mucking around in there and If you've run Creation Kit once already, it may have made the Source folder for you, in whichĬase it's safe to either leave it there or delete it - what we're doing will overwrite it with MO2 in any case. If you're following MO2 best practices, your real Skyrim data folder should be mostly empty - just Skyrim files and maybe an SKSE file or two, andĪ Scripts.zip file, but no Source or Script folders. If you haven't done this yet, the instructions are elsewhere.

skyrim se mod creation kit errors

Have installed the Creation Kit SE from the Bethesda Launcher. We assume you already have Skyrim SE installed, have set it up to use MO2 as a Mod Manager and probably installed SKSE and SkyUI already. The game doesn't care about the source scripts, only theĬompiled scripts, so this doesn't hurt the game at all - but is a real pain for people who want to write mods. The base game fails to compile, and you have no idea why? It's because the Skyrim SE Creation Kit changes the default location of it's script source files,īut all of the mods out there put their sources somewhere else, so Creation Kit can't find them. One of the hidden gotchas you might run into with Skyrim SE Creation Kit is that any script you create which references another mod that's not part of







Skyrim se mod creation kit errors